Fire emblem fates children2/1/2024 ![]() Some characters who die are reanimated into entirely new people by the villain, and then turned against you like puppets. The most notable thing is in the third path, Revelation. Aside from that, some units (mostly in Conquest) are mages and use books as weapons, but it never goes much beyond zapping an enemy with electricity, fire, or some other element. Also, Corrin enters a dream state at one point in all three games after a brush with death, and in it, characters who have died previously tell him to return to the people who need him. He's in a brief scene in all three games, but you can just skip or button-mash through it if you want. One character (in the plot for one chapter) claims he can speak to the "gods," which are really just big dragons. Hoshido has the least, and aside from one or two side characters (that you can avoid, if you want) there's not a whole lot. MAGIC: (2-3/5) Now, I don't like games with much magic in them, and I should warn anyone else who feels the same way, there is some. If there is alcohol, it's just in cooking. LANGUAGE: (1/5) Infrequent use of mild language.ĪLCOHOL/DRUGS: (0/5) None that I can remember. Otherwise, characters can marry each other and have children, but no details are discussed. RISQUÉ MATERIAL: (2/5) Some female characters wear revealing outfits, and one cutscene in Birthright draws the camera angles toward awkward areas. Younger audiences might have a tough time dealing with the poignant deaths. Some sacrifice themselves to save others. Beyond that, there are characters that die as a part of the plot, and it can't be prevented. You can choose to play on a different difficulties, and in the harder difficulty, any character that dies stays dead - for the rest of the game. But one thing that may make this more appropriate for older audiences is the perma-death setting. The characters all admire skill on the battlefield, and constantly train to improve themselves, but generally frown upon unnecessary violence. ![]() The battle system is most comparable to a game of chess, with every move being thought out in a similar manner. It consists of your little soldiers using all sorts of weapons against a variety of enemies, some human, some not. VIOLENCE: (3/5) The violence in this game is pretty tame, and it's bloodless (with the exception of one equipable skill that shows black splats against a red screen), but you do fight often. At this point, you are forced to make a choice: side with your adoptive family? Or return to your birth family? Or even choose no side at all? No matter what you choose though, colorful characters will join you, and I guarantee you'll grow very attached to them by the end of the game. You play as Corrin (you can change the name, gender, and appearance of the avatar, but for simplicity, I'll refer to it as male Corrin), a prince who was raised by the royal family of Nohr, but early on in the game he discovers his true lineage is the royal family of Hoshido. Told by those who profit from bloodshed." And that seems to be the real theme of the entire game. We are told to make war to support our country. ![]() In fact, one character says: "War is monstrous. Though it centers around a war, it has strong anti-war messages. ![]() This game is somewhat misleading at first glance.
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